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Multiple Inventory Items

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  1. Multiple Inventory Items

Multiple Inventory Items



So, anyway, in Voodoo Girl, I decided to give the player the ability to carry around more than one of each particular item. But how to do so?! I wracked my brain, stayed up all night, and pulled my hair out. Eventually, I just turned on my computer and typed in some code. Hmm, guess I should have tried that first.

Anyway, first I added the name of my item as a variable in defines.txt.
EX:

#define moss v60

Then I created a new logic that is called from Logic.000 at the end of every cycle.

call(200);

In the body of this new logic I wrote a little something like this:

#include defines.txt

if (moss > 0 &&
!has("moss")) {
get("moss");
}

if (moss == 0 &&
has("moss")) {
drop("moss");
}


Last, and certainly least, to add a nice touch, I altered the description of my inventory in the view editor:

You have %v60 pieces of moss.

Yes, indeed, just prefix the variable with % to have it print out with your show.obj() description or to embed it in a string (i.e. print("You have %60 pieces of moss");).

Happy coding!

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