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AGI Sound Tutorial v1.0

by Nick Sonneveld
Last Updated 4th March, 2002

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2. Limits of the AGI Sound Format

The AGI sound format is modeled around the PCjr's sound chip.  Because of this, we have to work around the idiosyncracies of that particular chip.  This involves:
Most of these we could work around by defining a new backwards-compatible format for the new interpreters but we still want to support the original Sierra interpreter.  With simple music and a bit of originality, it shouldn't be too hard to create music for your game.  Sierra's Police Quest had pretty realistic gun noises (if you had a computer that could play them).

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